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Twitch os x chat











(Well, perhaps slightly better battery life if you play a lot on a laptop.)Īnyway! Technical details aside, the point is not to scare anyone away by claiming it's something that it's not. Terraria runs more than fast enough as it is (taking a small fraction of the available CPU power on my 4-core machine), so writing the whole thing in C++ would gain nothing.

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A lot of times the bottleneck is the GPU rather than the CPU anyway. The idea of having scripting in an engine is that you take a minor hit to performance as a tradeoff for increased productivity. It also applies to thousands of other games. Theoretically the performance could be improved by writing the entire thing in straight C++, but that applies equally to the Windows version. The included dylib files are quite native. The dlls included in Terraria are CIL code and not Windows binaries. As I said, similar to Unity most engines use some kind of JIT or interpreted scripting on top of the core but that doesn't make them not native. It uses Mono for scripting, and native code.

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Well, no, it doesn't use Windows/Microsoft binaries.













Twitch os x chat